Borderlands 3* Storage Menu
Iterating Sort & Filter Functionality
Untested Version 6: Combining best aspects of Version 1 and 4
*I am unaffiliated with Gearbox Software. This is only a passion project that keeps in mind the design team's intentions and constraints experienced during development (time, financial, research, technical, business, prioritization). I do not claim any credit for original work from Borderlands 3.
*Current features and interactions might differ in the time since this case study was written.
The storage menu holds hundreds of cool items, giving lots of freedom for players to save interesting weapons...though many wished there were more ways to sort and choose specific ones.
So: Focusing on structure and functionality, what can I do to help players more easily find specific items, and be the best Vault Hunter?
- My Role:
UX Designer - Platform:
Xbox One - Scope:
7 weeks: August-October, 2020 - Tools:
Sketch and Figma wireframes and prototypes
In a process that included user interviews, surveys, and parsing online forums, I wireframed and prototyped five solutions to give players more ways to sort, filter, and streamline the item search process.
The best-in-class was Version 4, which had the smoothest transitions, navigation flow, and understandability, while balancing just enough screen space for the best readability.
View All WireframesNo project ever goes without bumps (or total derailment), so the ones that popped up were: health limits to in-person testing, recruits shortage leading to shaky findings and scrapped artifacts; focus on functionality by staying close as possible to the current design.